I hope you’re enjoying playing Just a Minute (Post Number 12). Today’s game requires a little more preparation but the preparation itself is easier. You need teams of two; if there are only two of you, you can play together, but it’s more competitive if two-person teams compete against one another.
This is a communication game: it tests how well the speaker can describe the word on the card, and how well the listener can pick up the clues that the speaker is giving to him or her.
The more people you have playing, or the longer you want to play, the more words you have to have prepared in advance.
Get some paper and cut it into strips (15cm by 6cm is a minimum size) or if you have access to card, use or make cards of about that size.
Take a marker pen (a pen with a very thick nib) and write clearly on only one side of each strip or card.
Write one word on each. The words can be as easy or as difficult as you choose – but as with subjects for Just a Minute, remember that you may well have to guess the difficult ones yourself!
If you can manage 100 different words as a minimum, that allows you a good stretch of playing time (see below for ideas to get you started). If you can manage 200 or 300, all the better! And if you want to return to playing this game, of course people will forget the words they saw the first time, and/or there will be new players, so your pack of cards or strips can be used many times over.
The rules are simple. The speaker sits with the cards in front of him, with a shield between the cards and the listener – perhaps a cereal box, or a pile of books. A timer is set for one minute (or two minutes, if you prefer). If you have a third person as a time-keeper, that can help.
The speaker has to help the listener to guess correctly the exact word on the card in front of her/him, without using the word, or part of it, directly him/herself.
For example, if the word is HAPPY, the speaker mustn’t use (or spell out) HAPPY, HAPPINESS, HAPPIER, UNHAPPY and so on.
The speaker starts with the word on the top card/strip on his/her pile and is not allowed to move on to the next one until the word has been correctly guessed by the listener.
When a word has been correctly guessed, its card is put on a separate pile. When the time is up, the number of correctly guessed words is noted as that person or team’s score. If there are only two of you, whether you count the score as the speaker’s or the listener’s is up to you! That’s the important thing about communication: it requires both a good speaker and a good listener to be successful!
In the next round, the listener and the speaker change roles.
Don’t just put the used word-cards back to the bottom of the pile. Keep them until the game is over and then shuffle them around for the next time.
Suggestions for words to get you started: cat; dog; house; sky; clouds; planet; universe; stars; food; water; clothes; vegetables; lemon; purple; uncomfortable; wet; newspaper; sadly; song; theatre; poem; bowl; tennis; partnership; business; will; crash; books; music; terminus; forcefully; weak; curtain; rushing; trip; velvet; muddy; deep; theoretical; triangle; substance; incredible; diver; oxygen; trumpet; shellfish; quilt; see-saw; carpet; shoes (50).
Stealthily; fog; needle; jumping; twinkle; loud; forgetful; waterfall; puddle; tiger; horrible; dizzy; opera; baseball; over; virus; thermometer; electricity; waist; slippers; category; final; opening; across; island; remarkably; volunteer; pencil; yellow; flipper; magazine; tentacle; hypothetical; professor; writing; kick; dry; fold; pathway; mist; laptop; sunshine; dirty; propose; upset; quotation; keypad; remote; chair; shadow; porcupine (another 50).