This activity can be used either as a challenging game or, more seriously, to try to find out more about the person you’re talking to.
We all associate different things in our minds. So, for example, snow might, for you, conjure up images of cold, wet, darkness, hunger and other unpleasant things. For me, however, snow suggests whiteness, crisp cold air, sparkling sunlight, blue skies and Christmas. These associations are called the connotations of the word. A word’s connotations are not its literal meaning (which is its definition) but its associations.
Connotations can be different from person to person, therefore. Some words are generally agreed to have similar connotations for most English speakers, however. For example, jolly, fatherly and homely are all thought to have positive connotations for most people. Cold, tight and ghost are all thought to have negative connotations for most people.
You can see that this is far from being universal. Each of the six words above could easily have completely different connotations for some people.
However, this game – or activity – allows you to have your own associations.
If you are using it as a game, you need to be prepared to defend your associations.
You can either be reasonable with one another and make your own judgments, or you can appoint a third person as judge (or arbiter).
Version 1: Speaker A mentions a word, and within a reasonable space of time Speaker B has to respond with a word associated with it. Versions of Speaker A’s word are not allowed. So, for example, if A says snow, B may not say snowing or snowfall. (S)He may say cold, or Christmas, or wet, or any number of things . . . but if B says, for example, hippopotamus, A may well challenge him/her.
Then, it is up to B to defend him/herself by explaining why hippopotamus is associated with snow. If B fails to explain this convincingly, A gains a point and comes up with another word for B to respond to. If a reasonable explanation is forthcoming, the game continues: A has to come up with a word which is associated with hippopotamus.
A might say river or water or horse. If, however, A says cloud, B might reasonably challenge this. A must defend his/her choice of cloud; if he/he is successful (coming up with a convincing explanation), the game continues, with B responding to cloud. If A fails to defend the choice, however, B gains a point and comes up with another word for A to respond to.
As you get better at this, try to make the time-limit for each response shorter.
Version 2: as above, except this time the challenge is to respond with a word which has nothing at all to do with the previous word! This is much more difficult than Version 1! Challenges are more frequent, and they can also be ingenious and funny. If you want to hear comedians tackle this, try to listen to some broadcasts of the Radio 4 programme I’m Sorry, I Haven’t A Clue.
Version 3: this isn’t a game. It’s a way of finding out about your partner/friend. Played with great trust and honesty, it can reveal a great deal about a person and his/her past. It might be something to save for someone close to you, therefore. Simply, you ask the other person, “What comes to mind for you when you hear the word [and then you choose a word]?” Suggested words: friend; happiness; fear; hope; comfort; love; funny; childhood; home.
You can take turns asking each other about the connotations of a particular word, or you can just use the exercise as part of a normal getting-to-know-you-better conversation.